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Messages - Mitchell

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Parkour And Freerunning / Re: A Handout While Training
« on: September 19, 2011, 05:29:54 PM »
Here it is folks, sorry again.

And here are some quick printing instructions.

For printing on a standard inkjet:
Set your printer to 8.5x11.
Remove auto-resize
Remove auto-rotate
Print page 1
Flip the page over (grab the end closest to you, flip it away), refeed into the printer
Print page 2
Trifold and cut on the lines

Here's a link to the original zip file, complete with example pictures:

Ryan, check your inbox.

Parkour And Freerunning / Re: A Handout While Training
« on: September 19, 2011, 08:17:49 AM »
Sorry everyone, I've not logged into the APK forums for years. Was recently contacted by one Alan Schexnayder via email to ask for this, and I will provide a download link later this evening. no longer exists, which is why the link doesn't work. Stay tuned for later today.

Socialize / Re: Parkour Social Media Site
« on: July 13, 2010, 09:22:22 PM »
Hanging it up for the evening. This thing was just started today, so expect some modifications in the near future.

Socialize / Parkour Social Media Site
« on: July 13, 2010, 06:13:39 PM »
I'm working on one right now:

The ultimate goal would be for it to be the Facebook of Parkour. We have the forums here at APK to share things, but in the end it's still a forum, and Facebook doesn't allow strangers to share info. This site is meant to be a conglomerate of shared information for the larger Parkour culture. Take a look, let me know what you think. I'm considering this a test phase for now.

Parkour And Freerunning / Re: taining places for learning in chicago
« on: June 19, 2010, 09:39:18 AM »
The University of Chicago has some pretty sick places, as does Millennium Park. There's a strong Parkour community there too. You should probably go to their local board, just scroll down the main forum page a ways.

Parkour And Freerunning / Re: Household objects I can vault with?
« on: June 19, 2010, 09:34:25 AM »
those using a couch, be careful you dont break the frame

No kidding. Especially the back. They're not built to bear any weight on the top, and usually it's angled backward. Great way to destroy a good couch.

Pics & Vids / Re: First Person: Parkour: How It Feels To Move
« on: May 19, 2010, 06:08:33 AM »
Thanks guys! Every time I train I bring the glasses with me, so content for the real deal will build fast.

Pics & Vids / Re: First Person: Parkour: How It Feels To Move
« on: May 18, 2010, 09:34:27 AM »
god i would love a high quality version of those glasses. id have  SO much fun with them haha.

I know right? Unless you're really paying attention to who's wearing them, it's almost impossible to tell they're not just normal sunglasses. They have headphones and built in memory too if I really want to listen to music. It's a great value for what it is.

The quality is so low that the final version isn't going to be 100% first person. I'm thinking about making it a short documentary, or an introduction to the discipline. The highlight is obviously going to be the first person stuff, and it'll be the focus, but viewers need to have a non-pixelated break.

Pics & Vids / First Person: Parkour: How It Feels To Move
« on: May 17, 2010, 07:07:52 PM »
Hardware tests for the real deal later this summer:

Parkour And Freerunning / Re: A Parkour elective!
« on: April 20, 2010, 06:09:44 AM »
No offense, but I hope you've received face-to-face training for that entire time from an experienced traceur. That's an awesome opportunity, but I fear a high school full of kids learning Parkour safety the wrong way. You should definitely take some certification classes with APK over the summer. I've been training for a full year now, and I still feel uncomfortable teaching the people who are in MCAD Parkour. I constantly encourage them to go on APK, find outside guidance, and challenge my methods. With just a school year of training under your belt...I dunno. Surely you can see where my discomfort comes from.

Parkour And Freerunning / Re: Limiting Distractions
« on: April 17, 2010, 06:27:13 PM »
1. Take the time to completely dismantle your internet. Place the various parts (router, cables, whatever) in different places around your house.

2. Take the time to completely dismantle your game systems. Place the various parts (controllers, cables, system, whatever) in different places around your house. If you have a hand-held, remove the batteries and dispose of them.

You will find that if you really want to be doing those things, you'll find the pieces and put it back together. If you're doing them as a time-suck, you'll be too lazy. When you realize you're too lazy, go train.

Parkour And Freerunning / Re: new to parkour!
« on: April 17, 2010, 04:48:00 PM »

Don't train to jump off high objects.
Don't train movements your body isn't ready for, condition first.
Be prepared to suffer lots of bruises, scrapes, and bleeding wounds.
Be prepared to stick it through despite those injuries.

Enjoy your newfound freedom.

Parkour And Freerunning / Re: two small questions
« on: April 17, 2010, 04:11:32 PM »
thank you for the advice. im use to the scrapes, the  problem, i hate to admit it, is that i don't wanna turn off this one girl i like by having an arm that looks like it went through a cheese grater. lol d(^_^)b 

another quick question. i realize that parkour is not competitive. but would it be against the parkour thing if me and my friend raced while we practiced just for the fun of it?

Absolutely not. A big part of Parkour is personal improvement, competition can help that. I host a club at the Minneapolis College of Art and Design, and once every two weeks I pick out a route for us to do time trials on. The purpose there isn't necessarily to see who's the fastest, it's to beat your own time and improve your flow, but I'd be lying if I told you I didn't work my hardest to beat the times of the other members. I like to think I've improved because of it.

The key to competition in Parkour is making sure it stays lighthearted and to encourage each other. No sore winners, no sore losers. The second people are being dragged down, feeling worthless, or think they're terrible at Parkour is when you stop the competition and hang it up for the day. No one's going to improve by feeling bad about themselves.

Parkour And Freerunning / Re: Everyone's beginning
« on: April 12, 2010, 10:04:02 AM »
Two things:

Mirror's Edge
Banlieue 13 clip

Parkour And Freerunning / Re: Survey for Parkour Speech
« on: April 09, 2010, 10:28:57 AM »
Have you been injured doing parkour? If so how and to what extent? If so do you condition regularly?
Yes. My shins have taken a good beating from precisions, and my hip bone's been bruised from ironing out rolls, but that's about it. My right knee acted up for quite awhile and, to some degree, is still in a little pain sometimes. I've also sliced open a fingertip to the point where I should have had stitches (it's healed good as new now). I condition regularly now, and my knee has gotten significantly better after making sure I stretch before and after, along with joint exercises.

Do you take large drops? Is your roll very good? If you take drops have you ever been in pain or been injured from them?
The largest drops I take are 4ft high onto grass or woodchips, into a roll. My roll is decent, but not ready for concrete. My drops have never caused injury for longer than a couple minutes, usually from a subpar roll.

Why do you practice parkour?
I practice parkour because it keeps me fit, it's enjoyable, and it's a life skill that offers regular practical purpose.

Parkour And Freerunning / Re: Why is the Word Trace such a problem?
« on: March 26, 2010, 11:08:15 AM »
Hm, so many viewpoints on it. Besides, I didn't say I use it to replace "doing parkour," I just use it when it feels like it's need in the sentence. Also, the reason I thought it was a better verb than the nonexistent "parkouring," is because traceur translates to tracer. I tracer, would trace. Although, I guess in the same respect, we could just say we tracue.

Traceur's translation to "tracer" is not referring to a person who traces, however. It's referring to a radioactive atom used in chemistry.

Parkour And Freerunning / Re: the roll
« on: March 23, 2010, 11:33:24 AM »
Shoulder impact means you're not using your arm. Instead of making the ground follow your arm smoothly to your back, you're collapsing your hand to your shoulder. Pretend you have a really weak barrel in your right arm, don't let it break.

Parkour And Freerunning / Re: Flakes to the Jams and training sessions
« on: March 14, 2010, 10:16:52 AM »
For my club at the Minneapolis College of Art and Design, I spread the word to a few people and trained regularly during the established lunch hour out in front of the main building. Once they knew I was serious, people started showing up. Only one person stayed with it, but now he's getting more of his friends, and they're sticking around. People are going to flake out, it happens, especially with something that seems like it would be awesome to do but takes a lot of effort. Eventually people who are serious about it will show as long as you train in the same spot on a regular schedule, give it time.

Parkour And Freerunning / Re: Parkour has awesome benefits.
« on: March 13, 2010, 07:20:05 PM »
Physically, I've never felt better.

Emotionally, I've never felt calmer.

When I approach an obstacle in life, be it a difficult project, money issues, job issues, whatever, it doesn't really scare me anymore. It's just another obstacle, and like every other, I'll get over it. I turn fear into energy, and use it to my advantage.

I love Parkour.

Start her with rolls and landings. Drill those a shit-ton to emphasize how important they are. Then teach her the standard arsenal of vaults: speed, lazy, reverse, dash, kong.

When I teach people the basics (and that's all I teach. Since I'm not a certified instructor I'm not comfortable teaching them, and even when I do I ALWAYS point them to external resources) I make it clear that I will never force them to do anything. That said, I WILL tell them to NOT do things, and I expect them to listen or I won't continue to teach.

The key to removing mental blocks lies in a few things:
1. When starting them on a new vault, go step by step, break it down. For example, on a speed vault just have the student get their foot on top of the wall first. For a Kong, just get them comfortable getting their feet on the obstacle from a standing position with their hands on it.

2. Encouragement helps immensely. Focus on the positive, not the negative, as long as what they're doing isn't harming their bodies in any way.

3. Never force them to do a certain number of new movements. My frequent phrase after I teach them is, "Alright, do as many or as few as you like. Whatever you're comfortable with."

These few things will make your student more comfortable, and I would argue that's the easiest way to open their minds and remove the blocks. The more they learn the less of a block there will be for each new movement, so make sure you're starting off easy.

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