Author Topic: MN Games, Sport, etc  (Read 4875 times)

Offline Gregg HIPK

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MN Games, Sport, etc
« on: September 17, 2009, 03:07:16 PM »
This is PART 4 of Georges Hebert's "Practical Guide to Physical Education". The problem is - 100 years have passed, and kids in the USA don't play the games. Pilou and I decided that it would be best to put this as its own thread. I'll try to find out how these old games are played, so you can enjoy them at jams, etc.

PART FOUR
GAMES, SPORTS, MANUAL LABOR

657. Physical education is completed by games, sports and manual labor.
These different sorts of exercises are used:
1 – To augment the general physical value and that which is called physical knowledge;
2 – To maintain the gusto for activity by breaking the monotony of methodical exercises;
3 – To improve skill, develop the practical sense, give rise to ingenuity and give all liberty to the individual action;
4 – To satisfy the need for variety, of pleasure by getting a rest from the methodical work;
5 – To increase usefulness and bring to light the advantages of good physical preparation. One succeeds the best in the different branches of physical activity when one is well prepared by the work of methodical exercises.

658. Games, sport and manual labor can be considered, according to their type, from three different perspectives:
In view of their hygienic effects; in terms of their utility; in terms of their moral effect. From the hygienic point of view, the best exercises are always derived from walking, running and jumping; for example: the large open air games, hunting, hikes, etc.

659. It would not be possible in the frame of this work to give a short description of games, sports and manual labor. The number of these exercises is far too many. On the other hand, certain may be omitted that have a special category of subjects (fencing, for example, is not useful to workmen and peasants); others are impractical which have a determined time or certain region (like skating or rowing) or which do not interest a certain age (like the games). Finally, for the others, extreme cold can be engaged, which prevents them to be taken by all.

  Therefore, we cite and classify them in a category as part of games, sports and manual labor to well mark their place and ind icate their special role in physical education.

  In spite of their usefulness and the excellence of their effects, it is evident that one should never sacrifice the methodical exercises. They serve to complement the regular sessions of daily work, but may not replace them.*

* For these diverse sorts of exercises, it is suggested to add songs. Songs have, in effect, a large importance in the education of scholarly or military groups. Not only do they develop the voice and augment the respiratory capacity, but they also have a very powerful moral effect. There is an interest to use them as often as possible. Preferably choose songs which exalt the domestic virtues, the warrior virtues, or celebrate the acts of devotion and heroism, famous exploits, etc.

660. Games are made up, in a general fashion, all the exercises where they manifest in an intense fashion of the sentiments of pleasure, happiness, or passionate interest, without mixing the desire to defeat opponents or win at all costs. Some of them are simply recreation, others have a real value from an educational or application point of view. One may divide them into two large sorts: simple little games and large games.

661. Simple little games may be practical in a restrained space, such as the inside of a room. Their rules are extremely simple and their duration short. The number of players may, for each one, be reduced to two.


FIG 354 WRESTLING IN PAIRS
Left group: Pull wrestling with two hands, the wrists crossed. Right group: Pull wrestling with a single hand.

The place of these games is already shown in the course of the lessons or gymnastic sessions.
1.   The jumping sheep
2.   The cat and the mouse
3.   The fox and the chicken
4.   The four corners
5.   The perched cat
6.   The crossing chase
7.   Mother Garuche
8.   Jumping the rope
9.   Bull in the arena or the prisoners in the circle
10.   Racing on one foot
11.   Racing on two feet at the same time (successive jumps)
12.   Racing backward; racing to the side
13.   Racing on four hands [QM]; Indian racing
14.   Racing with a burden or with a comrade on the back.
15.   Rooster fighting (in crouched position)
16.   The ball in the pot
17.   The ball to the wall
18.   The ball at the hunter
19.   Cavalier ball
20.   Bear
21.   The soaked keel
22.   Pull wrestling in pairs, with two hands. (Fig 354)
23.   Pull wrestling in pairs, with one hand. (Fig 354)
24.   Push wrestling in pairs, the arms extended, hands on the shoulders of the opponent (Fig 355)
25.   Push wrestling in pairs, the arms extended, the hands and wrists engaged.
26.   Pull wrestling in pairs, with a device such as: baton, rope, etc (Fig 355)
27.   Push wrestling in pairs, with a buttress, a bar, etc (Fig 356)
28.   General pull wrestling with a rope or a pole (Fig 357)
29.   General push wrestling with a pole, a bar, etc. (Fig 358)
30.   All of the above sorts, etc


FIG 355 – WRESTLING IN PAIRS
Left: Push wrestling, the arms extended, hands on the shoulders of the opponent. – Right: Pull wrestling, using a baton

The different pull and push wrestling, classified here with the simple games, are excellent exercises of muscular development. They may be done in two ways:

1 – As reasoned wrestling. Each subject exerts on his opponent a pull or push force proportionate to the vigor of the latter. The opponent opposes this force with a sufficient resistance.


FIG 356 – EXAMPLE OF PUSH WRESTLING WITH A BUTTRESS, done as as exercise of muscular oppositions.
The subject on the left pushes the subject on the right who opposes with a light resistance, less than the push, in this fashion it allows his opponent to make a lunge with all the possible range of motion.

This type of wrestling is called muscular opposition exercises. (Fig 356)
One of the subjects takes the role of the active opponent, and his opponent takes the passive role.
All the basic educational movements of the arms and trunk, and lunges to the front, back and side may be done by both in these muscular opposition exercises.
2 – As real wrestling. Each subject tries to prove his superiority, to carry his opponent away or make him lose his footing.

662. The large games or open air games require a rather extended space, last a rather long time, and require a rather considerable number of players to participate. They are always given special sessions, outside of the hours dedicated to methodical exercises.


FIG 357 – General pull wrestling with a rope
Correct posture of the body during the pulling effort.
The feet are slightly spread and over the same line, the arms are elongated. All the weight of the body is carried backwards in line with the feet.

The principals are:
1. The bars
2. Sparrowhawk or the pass
3. The flag
4. The large “theque” or camp ball
5. The stick with goal
6. The mallet or ball at the stick
7. Tambourine ball
8. The long palm
9. The Canadian lacrosse
10. The French balloon
11. The “barette” or foot-ball
12. The palm with net or tennis
13. The Basque ball
14. The “gouret” or hockey, or sow, or stick-at-the-pot
15. Steeplechase
16. The rally paper or the hare and the greyhounds
17. Running in open fields or cross-country,
Etc.

The nautical games of all sorts are equally part of the large games in open air.


FIG 358. GENERAL PUSH WRESTLING WITH A BAR
The body is lunged as forward as possible.

663. One habitually includes under the denomination of sports all the types of physical exercises possible without distinction of any sort.
It is very logical to reserve this name for all the other exercises which the natural or utility exercises qualify for us as essential.
It should be distinguished: Utilitarian sports, and the sports of fantasy, charm or luxury.

664. The utilitarian sports are those which, without being as essential as the natural and utilitarian exercises described in the IIIrd part, yet come, in order of importance, immediately after the latter. The principals are:
1. Horse riding and harness conduct.
2. Rowing and maneuvering boats
3. Firing and the management of firearms
4. Fencing with epee and saber
5. Defense with baton and cane.
6. Maneuvering the mechanical means of locomotion: bicycles, automobile
Etc.

665. The main sports of fantasy, charm or luxury are:
1. Hunting
2. Fishing
3. Excursions of all sorts
4. Mountain climbing
5. Skating (except in the very cold place where it becomes a utility exercise)
6. The runs or hikes in open country.
7. Dances of all sorts
Etc.

666. The manual works are made up of the operation of the most common tools, and doing the most every-day jobs.
The principals are:
1. Gardening and excavating using the following tools: shovel, pickax, spade, fork, etc.
2. Carpentry using the following tools: saw, hammer, plane, adze, etc
3. Iron and metalwork using these tools or mechanical instruments: vise, file, forge, etc.
« Last Edit: October 07, 2009, 07:18:54 PM by Gregg »

Offline Gregg HIPK

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Re: MN Games, Sport, etc
« Reply #1 on: September 17, 2009, 03:56:57 PM »
Game 1: "Saute-mouton" or "Jumping Sheep".
Wikipedia says this is "leapfrog". However, I found a version played by apprentice sailors at the School Wesleyan St. Ouen that is much more violent sounding... unfortunately it's SO badly written that it's going to take me a long time to struggle through.

Oh, wait! It's "Buck buck"! [From Wikipedia]

Buck Buck (also known as "Johnny on a Pony", "Matupaki", "Chinchilagua" or "Lapte gros") is a popular team game that has been played for many years, particularly at large social gatherings (such as concerts), fraternity events where many willing players of different sizes can be found, or at band camps.

The group divides into two teams. One member of the first team bends over and wraps his/her arms around a tree or similar object (like a very big person in body mass), the next member bends over and hugs the first one around the waist, and the remaining members do the same one after the other to form a "horse". The other team takes turns shouting "buck buck number 1 (2, 3,...) coming!", then with a running start, jumping onto the back of the "horse". Each team member stays on the horse while subsequent jumpers accumulate.

Rules may vary, but generally the objective of the jumping team is to collapse or "break" the horse without any jumping teammembers touching the ground after they land on the horse, and the objective of the horse team is to get a member of the jumping team to touch the ground before their team is collapsed under the jumping team. The winning team gets to jump in the next round. Collapses can be especially stressful for the horse team because it is important that the jumping team keep their feet, and all parts of their bodies, away from the ground at all times until the horse is decisively collapsed. So as the horse team starts going down, the jumping team must ride the other team all the way to the ground to avoid losing, thus doing nothing which eases the weight driving the collapse of their opposing team under them. One of the most common mistakes riders make is to start jumping off when they feel the horse collapsing under them, when instead, that's especially the time all riders should be focusing on good balance, helping to hold teammates together, and keeping everybody's feet from touching the ground. A good hard collapse of the horse team with the riders staying in position the whole way down also has the benefit of making the horse team a weaker opponent when they must again form the next horse team.


Offline Gregg HIPK

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Re: MN Games, Sport, etc
« Reply #2 on: September 17, 2009, 04:06:08 PM »
Game 2: Cat and Mouse

Players are placed to form horizontal lines of equal length, preferably square. They stand with spread arms and and touch their neighbors fingers. Thus, they form a changing maze in which are a cat and a mouse (one placed at the two extremes of the maze).

  At the signal, the cat should try to catch the mouse. The other players form the labyrinth corridors. When the leader whistles, players turn 90 degrees to change the form of corridors. The cat and mouse may never pass through walls formed by the players’ arms. When the mouse is caught, we change cat and mouse.

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Re: MN Games, Sport, etc
« Reply #3 on: September 17, 2009, 04:21:42 PM »
Game 3: Le renard et la poule - the fox and the hen

The hen is in the middle of a 3m circle in quadruped position, and may not rise.
The fox has to kneel outside the circle

Fox goal: steal the egg [usually a ball] without brutality.
Hen goal: prevent the fox from stealing the egg.

We used to play a variation of this game where it was a dragon in the middle, and any number of people would try to steal its jewel.

Here are rules for that version: Smaug's Jewels
One person is chosen as the dragon.  He guards a set of jewels (a neckerchief or other flag on the ground).  The other players are in a circle around Smaug, and attempt to steal the treasure without being tagged.  Smaug can range as far from the jewels as  he dares.  Once a player is tagged, he is frozen in position until the jewels are stolen.  (A popular strategy is to sneak up beyond while someone else is distracting him.  Of course there is always the mass rush as a last resort.  Beware, if Smaug freezes all the jewel robbers, he has the option of leaving them frozen as long as he likes.)

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Re: MN Games, Sport, etc
« Reply #4 on: September 17, 2009, 04:32:31 PM »
Les Quatre Coins - Four Corners

Draw on the ground
  a large square
  circles at the 4 corners. These circles will be the 4 bases.
  a circle in the center of the square



Select one to occupy the center circle [randomly]
4 players take places on the 4 bases the player chosen by lot is installed on the central circle

At the signal from the the player at the center, all players change places and the center player tries to stand on a corner. Whoever finds himself without a "corner" has lost and is the center of the square.

Play again.

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Re: MN Games, Sport, etc
« Reply #5 on: September 17, 2009, 04:38:56 PM »
Game 5: Le chat perché - Perched cat [Off-ground tag]

The cat tries to catch the mouse. The only way to escape is to climb and perch somewhere. Chair, tree, bench – then the cat will not touch you. You cannot stay perched the whole time. If you are tagged, you become the cat.

[Optional rule: you can’t catch the person who touched you.]

Offline Gregg HIPK

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Re: MN Games, Sport, etc
« Reply #6 on: September 19, 2009, 12:36:29 PM »
Couldn't find rules for "La Poursuite Traversee". :(

Game 7: "La Mere Garuche" = Mother Garuche [a garuche is a head scarf]

The game begins:
One player is randomly selected to be the Mother Garuche. She stands in her camp, a square of 3 by 3 meters at the end of the field.
The players, their scarves in their hands (folded with no knots) are scattered on the ground.
Mother Garuche gives the signal to start the game by shouting: “Mother Garuche leaves her camp”.

Gameplay:
Mother Garuche runs after the players and tries to touch them with her scarf. If a player is hit, he must flee quickly and regain the mother’s camp. During his trip, his friends are allowed to hit him on the back with their garuche (headscarf).
The Mother Garuche calmly returns to her camp. She can only touch one child per trip.
Every time she leaves camp she must yell “Mother Garuche is leaving her camp”
She comes out again holding the hand of her child. Without separating, they try to touch a new player. Only Mother has the right to grab. Children may only encircle a player. Whenever a player is hit, he must regain the mother’s camp.
Children who have not been grabbed are allowed to hit him with their scarves but can not stop him.
If the chain of mother and children is broken, there is a general “run for your life”. They must return to their camp, running and avoiding the scarf hits.
 
End Game:
The game ends when all children have been taken. The last caught becomes the the Mother Garuche.

VARIATIONS
- Mother Garuche has to catch players.
- Mother Garuche may throw her scarf to tag players.
- The game may be played with two teams, two mothers. In this case, there's usually a time limit of 3 minutes or so.

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Re: MN Games, Sport, etc
« Reply #7 on: September 20, 2009, 11:19:41 PM »
these games would be interesting to try sometime
thanks gregg for translating all of these and posting, much appriciated

Offline Gregg HIPK

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Re: MN Games, Sport, etc
« Reply #8 on: September 21, 2009, 03:48:52 PM »
Thanks Ian. Some I can't find rules for [#6, #9] - others are self explanatory [racing on 1 foot].

Game 15: Cockfighting
Players are in pairs. They squat and hold each other by the arm near the elbow. They
must move to destabilize the other, without losing their own balance and without getting up again.
We proceed by elimination. The winners of the first round pair off between
them, and this is done by elimination rounds until there is no more than one or two
players.

Variant: a hand is held open on the head like a cockscomb and try to
unbalance the other with one hand

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Re: MN Games, Sport, etc
« Reply #9 on: October 07, 2009, 07:21:44 PM »
I added the rest of page 498 - turns out Elijah had already scanned it for me!

I'll add more games as I get time

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Re: MN Games, Sport, etc
« Reply #10 on: October 07, 2009, 08:21:49 PM »
hey gregg, could you suggest one or two "fun" MN games we could play at the beach? 

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Re: MN Games, Sport, etc
« Reply #11 on: October 08, 2009, 02:15:03 AM »
Yeah, I can think of a bunch of them. It's going to depend how many people you have, and how physical you want to get. Also how much room you have, and how many other people are around.

Sumo is rough, especially if you've just done a bunch of running. Draw a circle in the sand. Standard sumo rules: Win by getting opponent out of the ring or any part of body [other than soles of feet] touch the ground. Hard to do belt clinches, but the pushing, pulling, and balance still apply. Shiloh destroys me at sumo. ;D

I'll try to come up with other games tomorrow.


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Re: MN Games, Sport, etc
« Reply #12 on: October 09, 2009, 06:27:32 PM »
Ryan - I was looking for decent beach games for you.
The ones I found were more for 6 year old girls... probably not what you had in mind.

Obstacle courses are always good - depending on your surroundings. Stuff to jump over, onto, crawl through/ under, run around, lift, throw, catch, carry... and at the beach you can add in water... swimming, jumping, diving, swimming underwater, retrieving objects...

Start by thinking of ways you could combine your "sand ball" and running: Run in a line, passing the ball to the guy behind you, last guy has to sprint to the front of the line. Jogging in a circle, toss the ball back and forth. Kill the guy with the ball. Extremely heavy hacky-sack. Monkey in the middle, but everybody's jogging.

Monkey in the middle, in 8' of water.

Get the idea? Just come up with a bunch of ideas, then explore the ones that sound interesting.

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Re: MN Games, Sport, etc
« Reply #13 on: October 09, 2009, 09:18:43 PM »
thanks gregg...i like the idea of sumo and making an obstacle course which includes water.  I'll take vids of the games we play, so you can see.....wish you could come down every once in a while a lead a MN jam.

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Re: MN Games, Sport, etc
« Reply #14 on: October 10, 2009, 09:52:45 PM »
Should be fun... I can't wait for the vid.

turtlekarma

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Re: MN Games, Sport, etc
« Reply #15 on: October 13, 2009, 02:26:16 PM »
So we played tug a war, with variations including a QM style one.  Did a snatch the plastic bag from persons back pocket kind of deal.  And a wrestling match where the objective wasn't to pin the person, but to snatch a sock off of one of your opponents feet.  I have video of tug-a-war and snatch game, but sadly I didn't get to video tape the wrestling.  I'll post it soon. 

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Re: MN Games, Sport, etc
« Reply #16 on: November 12, 2009, 02:55:26 PM »
Gabe Arnold posted this in another thread...

http://www.archive.org/stream/physicaltraining00hancrich#page/n9/mode/2up
"Physical Training for Children by Japanese Method" by H. Irving Hancock (1904)

Some of the games remind me of Frank Forencich, others of Georges Hebert games. It's funny seeing pics of boys in full suits and girls in long dresses doing these exercises. Here's my summary:

Intro: Kids should learn "jiu-jitsu". It yields fast results in 20-30 minutes per day. Start with basic exercises, then add new ones without giving up the old ones.

CH1: Why train? [benefits/ anatomy]
  Signs of overwork: [heart] palpitation, shortness of breath, muscle lameness/ stiffness. If overwork, drop that exercise or back off as needed.
  Essential principle: "resistance of muscles". The pressure of one pupil's muscles must be resisted by the use of similar muscles in the other pupil's body. The "attacker" uses just enough strength to force the "victim" slowly to defeat; the "victim" should use just enough strength to make victory difficult.
  Game 1: Wrist v wrist. [R arm in example] Arm is extended stiff, fist below waist level, wrists are crossed. Face opposite directions. Victim keeps heels together, but resists as much as possible. Attacker walks slowly around victim, forcing him to rotate 360 degrees, pivoting on his heels. Take some deep breaths. Change roles. Then change wrists.
  Game 2: Elbow v elbow. Same idea as game 1, but hook elbows.
  Game 3: Pupils stand at each others (right) side, facing each other. The attacker clasps his hands around the victim's waist. Victim bends away from attacker as far as possible, attacker supports him. At signal, the attacker tries to pull the victim to upright position, while the victim resists. Change roles, change directions [r, l, forward, back]
  Finish training with a cold shower, a plunge and a quick swim.

CH 2: "The struggle"
  Basic principle: Student exerts all his bodily strength against his opponent. If there's much difference in strength, the stronger should limit his strength but force the weaker to work hard.
  Game 4: Students face each other, arms extended out at shoulder level. Lock fingers with each other. Press chest to chest. Each take a step back, so you're leaning on each other. Attacker pushes victim across the room. Don't let abdomens touch or your feet get too close to each other. Change roles.
  Game 5: Face each other. Lock opposing hands at about waist level. Attacker pushes victim across room.
  Game 6: Same as 5, but one handed, instead of both hands.
  Other variations: Clasp hands overhead. Back to back. Back to back, shoulder blade contact only. bla bla bla.
  Game 7: Stand next to each other right shoulder to right shoulder, facing each other. Put R arm at R of opponent's neck, L hand at L side of opponent's waist. Attacker slowly forces victim to lean over, while victim resists.

Make sure not to overwork. Make sure to take deep breaths between rounds.
For large classes, select a couple monitors who are effective in gymnastic work and have authority to monitor form and signs of overwork, especially panting. If someone's overdoing it, force them to take a break and deep breathe until they catch their breath.
Wait at least 1.5 hours after eating before strenuous exercise, and 1 hour after exercise before eating.

CH 3. Need of light exercise.
  Vary heavy and light work. Young people will tend to take and remain at the severe stuff. Strong people use light work to rest from the strenuous work. Weak people should do light work until they've built up. If trying to strengthen a very weak person, the weak person should always be the victim, and the attacker should be gentle and considerate. These are mostly bending and swaying exercises.
  Game 8: Attacker holds victim's left hand with both hands. Victim bends as far right as possible. Attacker pulls victim slowly to upright position. This can be repeated as often as needed, changing sides, changing roles if needed.
  It can also be made more intense for healthy subjects, by having the victim start with right hand on the ground. Attacker pulls until he is kneeling on one knee and victim is leaning far to the left. Then the victim leans to the right to pull attacker to his feet.
  Make sure to work both sides: You want both left and right side to be balanced. This may mean more left side work.
  Don't make your opponent lose balance and fall, especially if they're very weak.
  Lots of variations, including kneeling, seated, forward, backward, bla bla bla.

  Game 9: Victim sits on floor, with hands on the floor behind him. Attacker takes victim's L foot in both hands, and pushes it L as far as possible while victim resists. Then attacker moves the foot to the starting point while the victim resists. Don't tip the victim over. Switch sides, switch roles. For healthy people, have them do this exercise with both victims legs at same time.

  "There is no sin in being weak when you can not help it, but it is a crime against yourself to remain weak when the path to strength and health have been pointed out to you, and you refuse to take it."

CH 4: Pole work: Resistance exercises using a 1.25" diameter by height of students hard bamboo or wooden pole. Use these exercises only after the exercises without the pole have been thoroughly repeated and mastered.

CH 5: Tug of war drills: Victim resists, attacker tries to pull them across the room. Change roles. Repeat as needed.
Game 10: Using pole. Chest high, waist high, thigh high variations.
Game 11: One handed. Lock R fingers. [L fingers... etc.]
Game 12: Using pole. Start back to back. Variations
More variations.

  By the time the course of instruction has gone this far, the pupil must be taught to do a most important thing - to think for himself! He must begin to study the why of every exercise...
  For example: Instructor asks where they felt strain for a certain exercise. What muscles felt the weakest. What exercises can they do to strengthen those muscles. etc. May want to introduce muscles & what they do, and bones, for 3-4 minutes each class.

Look up the rest for yourself ;D

« Last Edit: November 24, 2009, 10:38:34 AM by Gregg »

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Re: MN Games, Sport, etc
« Reply #17 on: November 22, 2009, 02:12:56 PM »
I have video of the tug a war and the rest too. Just no titme to edit at the moment.
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